Fair Play Statistics In Your World 
Student Notes
Teachers Notes
Playing the Game
 
What Prize?
 
A Simpler Game
 
Push Penny Probabilities
 
Luck or Skill
 
Different Size Squares
 

Push Penny

Playing the Game
You will need:
A grid of 4 cm by 4 cm squares (see Figure 2), a penny, page R 1.


Figure 2 - Push penny grid.

In this game you have to push a penny on to a square grid. If your penny falls off the grid, it is returned and you try again. You win if it lands completely inside a square. You will find out how hard this is, and decide what prize to award.

Table 1 shows the results of 20 pushes at a fair in Sheffield.

Use Table 4 on page R1 to record your 20 results like these. Your teacher will show you how.

  Tally Total
Completely inside a square 6
Not inside a square 14
  Total 20

Table 1 - Sheffield results at push penny.

 

What Prize?

a Use your results to copy and complete the following:
In 20 pushes the penny landed completely inside the square _____ times.
The number of successes as a fraction of the tries is
_____/20.

The stallholder keeps the penny you roll. If the penny lands completely inside the square, you win 2p. With the Sheffield results and a 2p prize, the profit to the stall is given by:

Money taken = 20p (1p for each push)
Prize money = 6 x 2p = 12p (6 landed inside)
Profit = 20p - 12p = 8p

 

  b Work out the profit using your results.
  c Work out the profit using your results if the prize was 3p. (In our example this would be: 20p - 18p = 2p)
  d Work out the profit using your results if the prize was 4p. (In our example this would be: 20p - 24p = - 4p, a loss)
  e What prize would you give?
* f Use the class results to calculate the profit for different prizes. Does this make you change your
answer to e?

 

*A Simpler Game
You will need:
A penny, a sheet of centimetre square graph paper.

How likely are you to win at push penny? To find this out we start by looking at a simpler game. This is played on a board with parallel lines 4 cm apart (see Figure 3).


Figure 3 - Board for a simpler game.

You push the penny on to the board. You win if the penny lies completely between the lines.

REMEMBER A penny is a circle with 1 cm radius. This will help you decide where its centre lies.

a Mark two lines 4 cm apart on your piece of graph paper.
Place your penny so that its centre is on the lower line (position 1 on Figure 4).


Figure 4 - Moving the penny.

  Move it slowly towards the other line (position 2).
Stop when the penny first reaches a winning position (not touching a line).
Now draw a line, parallel to the first two, to pass through the centre of the penny.
Continue to move your penny towards position 2.
Stop when it next reaches a losing position.
Draw another parallel line through the centre of the penny.
Shade the region where the centre of the penny gives a winning position.

You should have a diagram like Figure 5.


Figure 5 - Winning positions.

While the penny was moving from position 1 to position 2, you had:

1 cm of losing positions, followed by 2 cm of winning positions, and then 1 cm of losing positions.

2 cm out of the 4 cm were winning positions.

When no skill is involved, the centre of the coin is equally likely to land anywhere in the 4 cm.

So the probability of winning is 2/4 or 1/2

On your graph paper draw separate diagrams and shade the winning positions for parallel lines.

b 3 cm apart
c 5 cm apart
d 6 cm apart

Work out the probability of winning when the parallel lines are:

e 3 cm apart
f 5 cm apart
g 6 cm apart

The push penny grid is like two of these boards superimposed at right-angles to each other.

 

Push Penny Probabilities
You will need:
A penny, a sheet of centimetre square graph paper.


Figure 6 - Winning positions at push penny.

Look at Figure 6.

The penny does not touch the parallel lines AB or CD when its centre lies in the region shaded:

The penny does not touch the parallel lines VW or XY when its centre lies in the region shaded:

The penny will win when its centre lies in the square region shaded:

a Draw a 4 cm square on your graph paper.
Draw in the regions and .
Move your penny so that its centre is inside the large
square. Cheek that:
When the centre is in the region , the coin wins.
When the centre is anywhere else in the square, the coin loses.

When the penny lands completely inside the large square, its centre is inside the smaller square.

The area of the large square is 4 cm x 4 cm = 16 cm2.
The area of the smaller square is 2 cm x 2 cm = 4 cm2.

4 cm2 out of the 16 cm2 are winning positions. When no skill is involved, the centre of the coin is equally likely to be anywhere in the 16 cm2.

So the probability of winning is 4/16 or 1/4.

This means we expect a penny to land in a square one time in four. So in 100 pushes we would expect 25 pennies to land completely inside a square.

If 25 out of 100 pushes are successful, then with a prize of 2p the profit the stall would expect is given by:

Money taken = 100p.
Prize money = 25 x 2p = 50p.
Profit = 100p - 50p = 50p.

Suppose that 25 out of 100 pushes are successful.

b What is the profit when the prize is 3p?
c What is the profit when the prize is 4p?
d What is the profit when the prize is 5p?
e Which prize is best? Why?
f Which prize would you not give?

 

Luck or Skill?
We have assumed that pushing pennies is a matter of luck.

a From your results do you think this is true? How could you make more sure?
b If skill is involved, how would you change the size of the grid or the prize money? Give reasons for your answer.

 

*Different Size Squares
You will need:
A penny, a sheet of centimetre square graph paper.

In Section C4 the shaded inner square shows where the centre of a winning penny must lie. A penny has a diameter of 2 cm. In our example the sides of the outer square are 4 cm long, and the sides of the inner square are 2 cm long. The sides of the inner square are 2 cm less than the sides of the outer square.

a Draw a square with side 5 cm.
b Shade in the winning inner square.
c What is the area of the outer square?
d What is the area of the inner square?
e What is the probability that the penny will win?
f Find the profit that the stallholder would expect in 100 pushes when the prize for winning is 2p.
g Repeat a to f for a grid with squares of side 3 cm.
h Repeat a to f for a grid with squares of side 6 cm.
i What size grid and what prize would you choose for a stall at the summer fair?
j How would smaller squares with larger prizes affect the profit and the chances of winning?

 

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