Fair Play Statistics In Your World 
Student Notes
Teachers Notes
A Simple Spinner
 
Using Two Spinners
 
How Much to Charge?
 
More Fruit Machines
 

Fruit Machines

A Simple Spinner
One class has decided to design and make a fruit machine.

They start with a regular hexagonal spinner. After being spun, only one of the six triangular sectors shows.

They paint:

  • Cherries on 3 sectors
  • An orange on 2 sectors
  • An apple on 1 sector

They call this Spinner I (Figure 7)


Figure 7 - Spinner I.

There are cherries on three out of six sectors.

The probability of getting cherries = 3/6

a Copy and complete the following:
The probability of getting an orange is _____.
The probability of getting an apple is _____.
The probability of getting cherries is _____.
b Add these probabilities together. Write down your answer.

Alan suggests 'We could give a prize if they spin an orange or an apple.' This suggestion is accepted.

c On how many sectors can a player win?
d What is the probability of winning?

Peter says:
'Probability of winning = Probability of an orange + Probability of an apple.'

e Put the correct figures in this statement. Is Peter right?
f What is the probability of not winning?
g Look at your answers to d and f to copy and complete the following:
The probability of winning + The probability of not winning = _____.

 

Using Two Spinners
Shella suggests that the fruit machine ought to have two spinners to make the game more interesting. Spinner II is made (Figure 8).


Figure 8 - Spinner II.

On Spinner II they paint:

  • Cherries on 2 sectors
  • An orange on 1 sector
  • An apple on 3 sectors

A game consists of spinning both spinners once. NOTICE: Spinner I has six sectors. Spinner II has six sectors. Any sector on Spinner I could come up with any sector on Spinner II. So there are 36 pairs of sectors.

The result on one spinner does not affect the result on the other.

Table 3 shows the 36 pairs of possible results. Each one of these is equally likely to come up.

  Spinner II
Spinner I  
      ca ca ca
      ca ca ca
      ca ca ca
           
           
           

Table 3 - Results on the two spinners.

The nine places which show cherries on Spinner I and an apple on Spinner II are marked ca.

REMEMBER: Read Spinner I first, then Spinner II.

In Table 6 on page R1:

a Mark the places which show cherries on both spinners with ca.
b Complete the other squares in the table with co, oc, ac, oa, ao, oo, aa.

The combination ca occurs on 9 out of 36 squares. The probability of getting cherries on 1 with an apple
on 11 (ca) is 9/36 = 1/4.

c What is the probability of getting an apple on I with cherries on II (ac)?

The probability of getting an orange on both spinners is 2/36.

The pobability of getting an apple on both spinners is 3/36.

The probability of getting oranges on both spinners or apples on both spinners is: 2/36 + 3/36 = 5/36.

d What is the probability of getting:
cherries on both spinners,
apples on both spinners,
either cherries on both spinners or apples on both spinners?
e What is the probability of getting:
an orange on I and an apple on II,
an apple on I and an orange on II,
an apple and an orange in either order?

Use your Table 6 to find:
f The probability of getting two of the same fruit.
g The probability of getting two different fruits.

Jane says: 'We should give a prize for getting the same fruit on each spinner.'

h What is the probability of winning?

 

How Much to Charge?
John says: 'We should give larger prizes to the winning lines that are harder to get.' The class agrees to give:

  • 5p for cherries on both spinners
  • 10p for apples on both spinners
  • 15p for oranges on both spinners

They want to know how much to charge for each game.

a Copy and complete the following to help them decide.
In 36 games we expect to get:
Cherries on both spinners six times.
This pays 6
x 5p = 30p.
Apples on both spinners _____ times.
This pays _____ = _____ p.
Oranges on both spinners _____ times.
This pays _____ = _____ p.
We expect to pay out _____ p in 36 games.
On average we expect to pay _____ p per game.
b How much should they charge per game?
c How much profit would they expect to make each game?
d How much profit would they expect to make in 500 games?

 

*More Fruit Machines

a Design your own two spinners with more sectors and extra fruits. Make up your own rules for prizes and winning lines.
b Design a third spinner. Work out the probabilities of winning by getting the same fruit on all three spinners. You may need help from your teacher.

 

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